We pushed the game for release end of April but somehow it failed in the Oculus test process. Parts of the graphics weren’t showing up properly. Turns out the American market has a Galaxy S7/Edge with different CPU & GPU and of course there were GLES differences and we had no way to test these differences unless we got hold of an american device. The game runs fantastic on the European Samsung Galaxy S7 and S7 Edge with the Exonys chipset we have at the office. 60 fps 300k+ vertices per second… Heads up for all mobile developers, make sure you have the hardware for both markets (USA+China vs. Rest of the world) – they differ.
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