A group of passionate industry veterans in game development, construction, academics and entrepreneurship. High profile projects at places like Starbreeze, Ubisoft Massive, Stillfront, Dreamler and Stanford. We share a love for constant learning and never backing down from hard problems. We work close to the hardware, apply cutting edge research and make our own tools from scratch. We push the boundaries of what is possible.
Patrik is a serial entrepreneur motivated by turning good ideas into successful businesses. He has a background in leading roles spanning several different types of projects. He was instrumental in building a motion capture studio for Starbreeze. He also ran two game productions for the same company; Chronicles of Riddic and Knights of Templar. As CTO at Stillfront he helped deliver several successful games. Additionally he has built community sites with +500K users and mobile payment solutions in Africa. Before starting Wavr he founded Goldblue, an online casino in based Asia, where he worked as CEO. By 2016 the company had a turnover of €350M with a team of 120 people.
During his +20 year career Samuel has held several senior developer roles in many different business areas. He's built a multitude of games and systems and is a master of joining technologies to form solid solutions. Samuel has worked on several Universal Studios games, including Terminator and The Fast and the Furious. He has also worked on several automotive systems for customers like Volvo, Jaguar and Daimler. Most recently he was the lead back-end developer at Dreamler where he built a real-time collaboration planning software. As CTO, Samuel makes sure that all the pieces fit together and manages the technical strategy for all our projects. He is also responsible for building our cross platform Visual Studio-based development pipeline.
Johannes leads the development of our graphics engine and procedural game content code. A 20 year veteran game developer with several AAA games under his belt. He has held leading roles as at companies including Ubisoft Massive, Dice and Mindark. Johannes has also published several successful games as an independent developer. Additionally he's applied his skills in other areas, including telematics for autonomous cars. He well known for his uncompromising style of writing efficient and compact code.
Thomas is the resident scientist at Wavr. He splits his time by defining the true cutting edge by reading hundreds of academic papers, and running our industrial projects. He has an extensive background in creating computational geometry tools for architectural projects. He helped deliver well known projects such as Burj al Khalifa and Campus des Wissens to name a few. After many years in the construction industry he shifted focus towards more universal problems. He has spent 10 years researching and developing technology to improve planning effectiveness. Before joining WaVR he founded Dreamler, a collaborative real-time planning software. Thomas has taught at Chalmers, KTH, Luleå University and Stanford.
Michael is a senior advisor and currently employed at Uppsala Innovation Centre with a background as Business Mentor and engineering sciences. Michael was project leader for the privatization of swedish pharmacies on behalf of the swedish government.
Håkan has spent many years as VP for ABB in Singapore and in Västerås creating a vast network in the heavy industry in sweden. Apart from being board member of WaVR Håkan is also Senior advisor and board member of UniBab AB, a state of the art AI and CV company.
Mats is high ranking legal councel with entrepreneurship as a beacon. Chief Legal Counsel and Co-founder of Packetfront Group, General Legal Counsel of Tele2 Sverige and now running his own legal firm Vangard AB i Stockholm.
A true technology agnostic who loves to get his hands dirty and learn new things. At heart Jonas is a C, Assembler and hardware guy who loves to dive in deep whenever possible. With a 20+ year career as a developer Jonas has worked with many different types of systems and platforms. At HiQ he developed several games and mobile apps for customers like SKF, Volvo Trucks. As universal problem solver at Sigma he worked on several back-end integration projects. At Visit Travel Group he developed a data aggregation and distribution system. Since the early 90s Jonas has been part of the Demo scene. He has over 20 demos on the Amiga, Commodore 64 and Game Boy Advance. He is also the organizer of Datastorm, a well know Demo scene party. At Wavr he builds hardware, works on embedded software, sensor fusion and real-time graphics.
Emelie loves pixel perfect, hates texture seams, bevels and bad color combinations. At Wavr she creates a lot of the graphic elements and manages the look and feel of our games. Her distinctive graphic style features in many different places. Emelie has worked with web development and illustrated several books. She has worked as an animator and technical artist for several app and game productions. Additionally she has created animations for music videos and children's stories. Her skill-set spans anything from small pixel adventures to full on VR madness. To get way from the daily grind Emelie lives as a digital nomad, working while traveling the world. She does game-jams whenever she gets the chance and is always the one to test new tech and software.
Massimo has more than 30 years experience from business-, innovation- and marketing-projects. He's worked with customers like Ericsson, Skanska, Wallenius Wilhelmsen, Sims Recycling Solutions. He's the founder of several successful businesses, including running a 20-man production studio for 10 years. Massimo studied sociology, communication theory, pedagogy and semiotics at Linnaeus University. He also has a degree in marketing from IHM Business School in Gothenburg. "Fearless and unstoppable" summaries Massimo. At 60 the 3rd dan black belt master left aikido after 25 years to start training MMA! The same approach applies to everything Massimo gets his hands on at Wavr.